On Firearms

The folk of the Iron Kingdoms have embraced the art of gunsmithing. This is not to say every back-alley thug is packing a pistol – far from it. The sword and crossbow still have their place and are considerably more affordable weapons of self-defense. Firearms are exotic and expensive, and while they are starting to proliferate, they are only common among military officers. However, lower prices and increased availablity have allowed thses weapons to gain popularity in the last few years.

Guns in this world do not use black powder. Instead they require blasting powders that can only be created by skilled alchemists. The commercial trade of this powder has become a lucrative and protected market controlled outside the military by a group called The Order of the Golden Crucible. In theory powder charges must be matched precisely to an individual weapon, for miscalculations can result in dangerous malfunctions. Most firearms owned by private individuals are hand-made and distinct. In truth the ammunition can be shared between two guns if they have barrels of the same width and length, but alchemists who sell ammunition have an interest in discouraging this practice.

Powder charges and lead shot are sewn into small chemically treated silk pouches which are then wrapped in ornate paper and labeled with the maker’s mark, the date, and the type of gun for which they are intended. To reload, the user needs to open the breech and place the silk pouch in the combustion chamber. The trigger spring must then be primed by means of a crank or lever. When the gun is fired, a needle pierces the powder charge pouches and causes them to mix and explode. The silk flashes into dust, and the bullet is sent on it’s way in a spurt of flame and smoke. The residue from the burnt chemicals and casing must be cleaned from the gun before reloading, a sometimes slow process requiring a Craft (small arms) check.

Back to Equipment

Ranged Weapons Cost Dmg(m) Critical Range Increment Weight(lbs)
Blastbuckler 235gp 1d6 19-20/x3 5 ft 6
Blunderbuss 150gp 4d4 x3 30 ft 16
Carbine, military 600gp 2d8 19-20/x3 150ft 10
Clockwerk Arms pepperbox 325gp 1d6 19-20/x3 20ft 8
Clockwerk Arms revolving rifle 900gp 1d10 19-20/x3 120ft 20
Musket 400gp 1d12 x2 100ft 12
Pistol, pinlock 150gp 1d6 x2 30ft 5
Pistol, military 300gp 2d6 19-20/x3 80ft 5
Pistol, musket 175gp 1d8 x2 20ft 5
Pistol, small 200gp 2d4 19-20/x3 40ft 4
Radliffe quad-iron pistol 375gp 4d4 19-20/x3 20ft 6
Radliffe two-shot rifle 625gp 1d10 19-20/x3 140ft 10
Rifle, long 500gp 2d6 19-20/x3 160ft 10
Rifle, pinlock 350gp 2d4 x2 140ft 12
Rifle, military 600gp 2d8 19-20/x3 200ft 15
Rynnish hold-out pistol 225gp 1d6 19-20/x3 20ft 2
Rynnish walking stick 375gp 1d6 19-20/x3 20ft 4
Serricsteel long rifle 800gp 2d6 18-20/x2 160ft 8
Serricsteel military rifle 900gp 2d8 18-20/x2 200ft 12
Shield gun, light 260gp 2d4 19-20/x3 10ft 8
Vanar liberator 725gp 2d8+2 19-20/x3 240ft 20
Vislovski rifle 600gp 2d6+2 19-20/x3 180ft 14
Warcaptain’s shield 375gp 2d6 19-20/x3 20ft 17

On Firearms

Myths & Gears Pyrik