Goblin ilk is of two distinct threads and for lack of a better term, these are the gobbers and the bogrin. Gobbers are less pugnacious than bogrin and, in general, an easy race to get along with — if one moves beyond the stereotypes. While many still see them as bandits and beggars, gobbers have a genuine knack for alchemy and are rather mechanikally-inclined. Indeed, these ingenious little fellows have begun making some inroads into mechanik’s shops and other organizations throughout most of the civilized kingdoms. Admittedly, some folk still tend to look disparagingly on gobbers, but in large part this undeserved reputation is the fault of their next of kin, the inhospitable bogrin. These contentious critters thrive in hostile regions and tend toward barbarism and savagery, quite unlike their smaller relatives.

Gobbers are a widespread and notably wayfaring race, found nearly everywhere humans are, and often where they are not. Of all the cultured races, despite their physical appearance and peculiar habits, gobbers are the most “human” in their outlook and way of life.
Gobbers are typically half as tall as men – often smaller – with mottled, hairless, greenish grey skin. Goblins are able to change their skin color to match their surroundings, although sometimes the transformation is inadvertent due to variations in light, temperature, or even emotion. They possess wide set eyes, big pointed ears, overly large feet, quick hands, and a protrusive mug featuring a wide, many-toothed mouth.

They are social creatures, forming small communities, villages, and even towns, with rules, laws, and an established caste system. The gobber caste system consists of four groups: intellectuals and priests of Dhunia, The Great Mother; rulers and warriors; agriculturalists, merchants and tinkers; and other laborers withour whose efforts gobber society would not progress.
Cultured gobbers live peacefully, not just in their own villages, but among the other races, mingling and blending within the throngs of humans and, more recently, the dwarves. Just within the last century, these civilized gobbers have earned recognition as a species quite different from their primitive-minded bogrin kin, and they are accepted in the main as worthy of appreciation. Racial biases of course still exist, especially held by those who have been harassed (or swindled) by the more ill-meaning types, but the gobbers’ contributions to modern society as astute traders, skilled laborers, quick learners, and innovative thinkers have insured them a solid foothold.



Myths & Gears Pyrik