Tag: gear

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  • Gear

    |*Item*|*Cost*|*Weight (in lbs)*| |Ascendant figurine|4+gp|1-2| |Ascendant talisman|5sp|.5| |Ammunition bandolier|5sp|1| |Ammunition pouch|2gp|.5| |Boots, mechaniks|3gp|2| |Field Glass|20gp|1| |Flintstriker|6gp|-| |Gobber bellows|see description| …

  • IK Armors

    |*Armor*|*Cost*|*Armor/Shield Bonus*|*Max Dex Bonus*|*Check Penalty*|*Spell Failure*|*Weight(lbs)*| |*Light Armor*| |Armored apron|30gp|+2|+4|-2|15%|20| |*Shields*| |Blastbuckler|235gp|+1|-|-1|5%|6| |Rifleman's bulwark|40gp|+4|-|-10|50%|45| |Shield …

  • Weapons

    |*Simple Weapons*|*Cost*|*Dmg(m)*|*Critical*|*Range Increment*|*Weight(lbs)*|*Type*| |*Unarmed Attacks*| |Glove, clawed|12gp|1d3|x2|-|1|S| |Glove, reinforced|6gp|1d3|x2|-|1|B| |*Light Melee*| |Baton, collapsing|12gp|1d6|x2|-|3|b| |Bayonet|8gp|1d6|x3 …

  • Ammunition

    |*Ammunition*|*Cost*|*Dmg(m)*|*Critical*|*Range Increment*|*Weight*|*Type*| |Arrow or bolt, barbed|2sp|weapon|x3|weapon|.1|P| | - blunt|5sp|special|x2|weapon|3|B| | - cleft|7gp|weapon|19-20/x3|weapon|.1|P| | - explosive|5gp|+1d4|19-20/x3|half|.1|P| …

  • Exotic Weapons

    |*Exotic Weapons*|*Cost*|*Dmg(m)*|*Critical*|*Range Increment*|*Weight*|*Type*| |*Light Melee*| |Katrena's Hook|15gp|1d6/1d6|x3|-|6|S/P| |*One-Handed Melee*| |Axe, light horseman's|36gp|2d4|x3|-|16|S| |Mechanoflail, light|special|1d8|19-20/x2|-|8|B| …

  • On Firearms

    The folk of the Iron Kingdoms have embraced the art of gunsmithing. This is not to say every back-alley thug is packing a pistol - far from it. The sword and crossbow still have their place and are considerably more affordable weapons of self-defense. …

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